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I use human-centered design principles to create visually appealing and user-friendly digital products. I keep things simple and minimalistic while incorporating research, color, and typography to craft products people are happy to use.
Turning enterprise’s billions of engineering and manufacturing data points into trusted and actionable insights.
A B2C SaaS product that empowers individuals to share virtual worlds in a truly immersive way, and as they are meant to be seen - in 3D.
A design tool for non-designers in virtual production. The product caters to B2B clients, specifically virtual production studios operating within the Unreal Engine pipeline, with account owners or admins managing the platform.
The app aids companies in discovering the talent they require. Additionally, it assists diverse technologists in finding jobs at no cost. It functions as both a B2B recurring model and a B2C platform.
With in-depth user research and analyzing user behaviors, I learn about people's lives, hopes, and desires. My design research plan includes questionnaires, in-depth interviews, observations, auto-ethnographies, competitive analysis, task analysis, etc
Here, I identify opportunities for design, testing, and refine solutions. Personas and Journey maps are designed based on the information collected during the user research phase. I Apply design heuristics and sketching to produce low fidelity wireframes and high fidelity prototypes.
At this moment, I deliver the visual style, the style guide and design systems. The end product will result consistently in design, layout, workflow, typography, iconography, and accurate to the product's design principles and it's information architecture.